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6

Ideation

Adding depth and diversity

Using cards and checklists

Cards and checklists can help focus an ideation session on one (often randomly chosen) question or inspiration, with surprising results.

01 Eno, B., & Schmidt, P. (1975). Oblique Strategies. Opal. (Limited edition, boxed set of cards.).

02 Eberle, B. (1996). Scamper: Games for Imagination Development. Prufrock Press, Inc.

Ideation, creativity, brainstorming, and method cards (there are many names) are physical or digital cards which can be used in ideation sessions. There are many card sets available, and it is also common to create custom sets for particular contexts.

Depending on the set, the cards are used to promote discussion, to suggest new avenues of exploration, to structure thinking, and to spark ideas. Cards can be especially useful when the group feels stuck, or is unable to move away from familiar thinking. They can also help solve a deadlock by introducing a neutral, random arbiter: the chance factor.

Every card set comes with its own instructions. Generally, each card contains a short text, perhaps with an image, which will prompt a new approach to the work or stimulate thinking. These might be questions, analogies, patterns, or more, designed to stimulate new avenues of thought. The cards often suggest a new way to look at a problem. The Oblique Strategies [01] set, initially developed for musicians and other artists in 1975 by Brian Eno and Peter Schmidt, is one of the most remarkable. Each card here offers a suggestion which can range from the technical (“change instrument roles,” “mute and continue”) to the conceptual (“faced with a choice, do both,” “don’t be afraid of things because they are easy to do”) or even the very human (“get a neck massage” or “tape your mouth shut”). Any of these cards could be useful in an ideation session, so the group can decide to draw one or many, or simply keep drawing until they no longer need them.

In many cases, a list (like the SCAMPER list by Alex Osborn, developed by Roger Eberle) [02]will fulfill the function of a card set. 

Card sets can function as checklists, covering all the aspects which might be considered – so if you work through the cards, you won’t forget anything important. Checklist cards can also be used for prioritizing, by simply sorting out the most important ones, or they can form the headings around which you cluster your ideas and observations. 

Duration
Preparation: up to 5 minutes Activity: see card set instructions
Physical requirements
Enough card sets for the people in the session, and perhaps pens and paper or flipcharts for notes. Some card sets ask you move around, so you will need space. Check your card set for more information.
Energy level
Low to medium
Facilitators
0–1
Participants
See card set instructions
Expected output
Ideas, insights, or new questions, depending on set chosen
Cards can help focus or diversify an ­ideation session – or break a deadlock.
Cards can help focus or diversify an ­ideation session – or break a deadlock.
Cards can help focus or diversify an ­ideation session – or break a deadlock.
Cards can help focus or diversify an ­ideation session – or break a deadlock.
Cards can help focus or diversify an ­ideation session – or break a deadlock.
Cards can help focus or diversify an ­ideation session – or break a deadlock.
Cards can help focus or diversify an ­ideation session – or break a deadlock.

Step-by-step guide

  1. ‍The process of using a card set will vary from set to set, so read the instructions. But remember:
  2. Look at your starting point for ideation and consider if and how you will bring previous knowledge into the room (for example, as a research wall or as key insights).
  3. Invite the right people to work beside your core team for the exercise (this might include people who know the background, people with no preconceptions, experts, representatives of the implementation team, people who will deliver the service, users, management, etc.).
  4. If the primary purpose of your card exercise is ideation, the group will benefit from warming up. Any warm-ups centered on making associations and building on each other’s ideas will be useful here.
  5. Push beyond the obvious. In practical terms, this means you should spend a little longer on each card than the group wants to. 

Method notes

  • Card decks can be hacked, so if the suggested methodology doesn’t feel right, change it. But spend some time using the basic methodology first, to make sure you really understand what you are hacking. Every jazz musician knows his scales.
End of
Method
Using cards and checklists
Taken from #TiSDD
Chapter
6
Ideation
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